TREEMME DESIGN WORKSHOP: DESIGN FAUCET

(Project laboratory, Competitions, Workshop)

  • Language: ENGLISH, ITALIAN
  • Campus: MILANO BOVISA
  • Enrollment: 19-12-2023to hour 12:00 on
    08-01-2024
  • Subject area: Soft skill, personal and career development|Tech and society
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Teacher in charge
INGARAMO MATTEO ORESTE
Credits
5
Hours to attend
50
Prerequisites

The design Workshop is aimed at:- MSc students from the School of Design, from the following backgrounds: DESIGN & ENGINEERING, DIGITAL AND INTERACTION DESIGN and INTEGRATED PRODUCT DESIGN 
The following skills are required:
- Skills in product design.- 3D modeling applications (e.g., Rhinoceros, Solidworks, PTC Creo, Inventor, or similar).- Rendering applications (e.g., Keyshot, V-ray, Twinmotion, or similar).- Proficiency in the English language.

Max. number of students
20
Selection Criteria
CV, portfolio, and motivational letter
Topics:
Interaction Design, Product design
Tag
Product design, Manufacturing, Environmental and social sustainability

Description of the initiative

The initiative intends to challenge participants' ability to develop original concepts of design faucets for the EU market. Young designers are requested to create innovative and sustainable solutions by a predetermined brief. Initiative Scope TREEMME company produces designer taps with high technical and functional characteristics that integrate into modern and sophisticated bathroom environmentsThe company needs to improve its business in the European market by encouraging consumers to buy their faucets. Design taps are becoming increasingly popular on the market as they manage to combine the needs of style, elegance and functionality.TREEMME taps are becoming increasingly popular thanks to their very high aesthetic and functional characteristics.The objectives of the workshop are:
  1. Collecting data and information about the European market and defining the possible and innovative scenarios.
  2. Define design solutions to improve customer visual engagement related to the faucets.
  3. Improving the User experience of the SODA water dispenser.
  4. Improving the visualization and perception of the process during the provision (interface –UI)
Visual engagementHow can I sell the taps? How can I show his function in the store?How can I visually communicate with a potential buyer about selling the faucets? How can the Design express this function? How can I emotionally involve potential customers and let the trigger happen? UX physical interaction How can I improve the user experience? Interaction when I use a faucet, where can I improve it? How can I improve interaction on maintenance operations?  How is used (glasses, jars, etc.), when is used (morning, launch, etc..). Who is using it (different needs)?  UX interface- UIHow can I involve the user in the water supply process? Emotional involvements? How can I improve the usage of taps in customers? How can I push the user to let faucets become the most interesting consuming choice?
Prizes TREEMME may select from the submitted proposals: the selected project participants will be awarded a prize by the Design System of the Politecnico di Milano.

Duration

dal January 2024 a February 2024

Calendar

- 15/1 lancio brief dalle 14.15 alle 18.15
- 29/1 prima revisione dalle 14.15 alle 18.15
- 12/2 seconda revisione dalle 14.15 alle 18.15 
- 19/2 revisione finale dalle 14.15 alle 18.15

Note

Portfolio submission max 550mb

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