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Data di pubblicazione






Data di priorità



Politecnico di Milano


Department of Design


Lorenzo Sarghini, Venere Ferraro


Tactivity is a board game that is able to increase tactile skills of users through the practice of the exploratory procedures. Mainly designed for blind people, the aim of the game is to join several tiles, different in shapes and textures, over a vertical grid composed by 16 slots. The development of tactile skills goes through the exploration of this different tiles. The two players have to take one tiles in a turn and the aim of the game is to align over the grid a tile that is similar to the previous one at least for one category. There are two categories: Texture and Shape. The tile is composed by two faces. One face can be different from the other one. Aligning three tiles with the same texture or the same shape, Tactivity is able to communicate if the tris is correct through an acoustic feedback. The object is equipped with an electronic system that is able to recognise the tiles located in the grid and to communicate if the tris is correct or not. Tactivity is able to increase tactile skills. However it is not a didactic tool. One of the innovational feature of this product, in comparison with the other tools that already exist, is that education goes through the game. This is a board game that is able to promote integration in domestic places or in Institutes for blind people and it is able to be used in complete autonomy

Campo di applicazione

One of the most important purpose of this board game is to simplify the integration of blind people in the Institutes or specialized centers. The “Centro Regionale Sant’Alessio” located in Rome, has showed a big interest in this project from the beginning because it find this game a really useful didactic tool and a valid integration instrument.


Some patients of the “Centro Regionale Sant’Alessio” have raiterated the importance of this theme underlining the extremely rarity of the tactile games and the importance to learn by playing. Tactivity is able to satisfy a real need because it can be located in a sort of commodities-emptiness. On the one side there are the didactic tools and on the other side there are some classic games such as Braille playing cards or chess with the chessboard in relief. Excluding tactile games for children that are really simple, there aren’t any board game that is able to increase tactile skills of the grown people.